Hi folks, I am having trouble understanding the camera rotation system. How would I transform the rotation matrix that is provided in the files ('savedrotationquaternion_s1.txt', for example) to an orientation in the world coordinate system? I have tried multiplying the rotation matrix and the vector (0,0,1) but I don't think that's quite right, mainly because I made that vector up. Thanks

Created by jgamazo

Camera rotation page is loading…